University of Tikrit - College of Education for Humanities
10.25130/jls.6.3.2.3
Abstract
The goal of this study is to find how interactive games can inspire pupils to teach English as a foreign language (EFL). Pre- post tests have been used as a tool for collecting data and given to 60. The pupils have been then divided into two groups of 30, one for control and the other for experimental. The experimental group received games during language. courses and classes, whereas the control group received traditional courses. This study found that most teachers believe games have a positive impact on pupils' achievement in learning English and that using games in the classroom has many educational benefits. Game participation also increased EFL learners' ability to communicate with others.
Mohamad,S J and Ismail,N Y . (2023). Teaching Pupils EFL by Using Interactive Games. Journal of Language Studies, 6(3, 2), 31-41. doi: 10.25130/jls.6.3.2.3
MLA
Mohamad,S J , and Ismail,N Y . "Teaching Pupils EFL by Using Interactive Games", Journal of Language Studies, 6, 3, 2, 2023, 31-41. doi: 10.25130/jls.6.3.2.3
HARVARD
Mohamad S J, Ismail N Y. (2023). 'Teaching Pupils EFL by Using Interactive Games', Journal of Language Studies, 6(3, 2), pp. 31-41. doi: 10.25130/jls.6.3.2.3
CHICAGO
S J Mohamad and N Y Ismail, "Teaching Pupils EFL by Using Interactive Games," Journal of Language Studies, 6 3, 2 (2023): 31-41, doi: 10.25130/jls.6.3.2.3
VANCOUVER
Mohamad S J, Ismail N Y. Teaching Pupils EFL by Using Interactive Games. JLS. 2023;6(3, 2):31-41. doi: 10.25130/jls.6.3.2.3